Blocky Blocks
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Minimalistic 3rd person arena shooter using C++ and OpenGL.
Blocky Blocks was the result of a university assignment to build a 3D game to learn about various aspects computer graphics.
I’ve deliberately chose a minimal setting (i.e. “cubes”) so as not the get bogged down in game development and instead focus on the core requirements, such as lighting, shadow mapping, particle effects, etc.
Fictional game poster for the game.